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Improbable acquires multiplayer gaming service Zeuz for an undisclosed amount

Improbable acquires multiplayer gaming service Zeuz for an undisclosed amount

Games technology company Improbable announces today that it has acquired online game hosting company, zeuz. The addition of zeuz to Improbable’s family of multiplayer products and services furthers the company’s mission to make online game development more efficient, effective and accessible for developers making any kind of multiplayer game. 

Based in Munich, Germany, zeuz was founded in 2017 by co-CEOs Manuel Karg and Markus Schneider, COO Sebastian Reckzeh and Roberto Omezzolli, building on 15 years of game server hosting experience,  and currently employs more than 30 staff. zeuz’s clients include successful studios such as Funcom (Conan Exiles), Gamepires (SCUM), Triternion (Mordhau), and Scavengers Studios (Darwin Project). 

zeuz’s services are ideal for developers looking to operate their online games. zeuz’s innovative, container-based approach to hosting and server orchestration delivers cost and efficiency benefits for game developers, and offers flexibility and scaling without any backend pain. 

By joining Improbable, zeuz can take advantage of Improbable’s scale and the massive experience of cloud computing and AAA game development represented by Improbable’s more than 500 employees. As part of Improbable, zeuz will expand its highly cost-efficient hybrid cloud infrastructure to address new markets, and integrate its offer with Improbable’s networking, co-development and game development businesses.

This is the third acquisition made by Improbable in the last six months, as the company continues its journey towards bringing value to every part of multiplayer development. In September 2019 Improbable announced the acquisition of The Multiplayer Guys, who provide co-development expertise, consultancy and outsourcing services, and Midwinter Entertainment, whose upcoming gameScavengers will use Improbable’s advanced multiplayer networking technology. 

Between The Multiplayer Guys, zeuz and the networking provided by SpatialOS, Improbable now delivers hosting and co-development services for game developers, as well as cutting-edge networking technology that facilitates innovative game design. 

“We’re delighted to welcome zeus to Improbable, where their innovative managed hosting technology and game operations expertise will play a key role in our offer to game developersFrom hosting to networking to consulting and co-development, we are building a end-to-end solution for multiplayer development, the fastest-growing sector of the massive games industry. This is a significant step towards our vision of a uniquely innovative, end-to-end resource for developers looking to make any kind of multiplayer game.”

Herman Narula, Improbable CEO

“Joining Improbable gives us access to a huge amount of engineering experience and resource to take our managed hosting solution to the next level. Improbable is building an exciting multiplayer company in games, and as a part of Improbable we will work together to change the way multiplayer games are made and operated. We look forward to expanding and improving our services with our new colleagues.”

zeuz co-CEO and co-founder Markus Schneider

Co-CEOs Markus Schneider and Karg, chief operating officer Sebastian Reckzeh, and Roberto Omezzolli founded Zeuz in Munich in 2017. They had years of experience with game server hosting, and they now have 30 employees. Clients include successful studios such as Funcom (Conan Exiles), Gamepires (SCUM), Triternion (Mordhau), and Scavengers Studios (Darwin Project).

By joining Improbable, Zeuz can take advantage of Improbable’s scale and the experience of cloud computing and triple-A game development. Improbable has more than 500 employees. As part of Improbable, Zeuz will expand its cost-efficient hybrid cloud infrastructure to address new markets, and integrate with Improbable’s networking, co-development and game development businesses.

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