Need
Publishing
Platform
Mobile,
PC
Genre
Puzzle
Monetization
Premium
Playing Mode
Single-Player
Engine
Unity
Stage
Soft Launched
Playable Build
Millie and Molly, a new puzzle game for iOS, Android, Windows, and Mac, promises to help players banish lockdown boredom and stress.
The game stars sisters Millie and Molly, who must defeat malicious monsters from 100 levels across various worlds. Players must use their logic skills to work out which route will allow them to banish the enemies.
There are no timers or lives in the game, meaning that players can solve puzzles at their own pace. If players make a mistake, the rewind and restart functions make it easy to try something else. There are no annoying ads or in-app purchases, either.
“Millie and Molly was designed to be challenging yet relaxing. We wanted players to enjoy all the satisfaction of solving each puzzle without pressure along the way.
“These factors have made it the perfect lockdown game, because people are looking for ways to have fun, destress, and stimulate their minds,” says Carleton Handley, the Greater Manchester–based indie developer behind Millie and Molly.
The game was released for the Commodore 64 earlier this year and received rave reviews from the community, even gaining a 93% score from Retro Gamer magazine. It’s this feedback that motivated Carleton and artist Saul Cross to bring the game to modern devices, complete with 8-bit and 16-bit graphics and retro-style tunes.
“I received so many messages from Commodore 64 players who said that they’d been playing Millie and Molly with kids, friends, and partners who’d never shown an interest in retro gaming before.
“When Covid-19 took a hit on my freelance workload, it presented the perfect opportunity for me to work on a version for modern devices. One of my proudest achievements is that my wife finished all 100 levels on her iPhone, as she’s never completed a game before!”
The game stars sisters Millie and Molly, who must defeat malicious monsters from 100 levels across various worlds. Players must use their logic skills to work out which route will allow them to banish the enemies.
There are no timers or lives in the game, meaning that players can solve puzzles at their own pace. If players make a mistake, the rewind and restart functions make it easy to try something else. There are no annoying ads or in-app purchases, either.
“Millie and Molly was designed to be challenging yet relaxing. We wanted players to enjoy all the satisfaction of solving each puzzle without pressure along the way.
“These factors have made it the perfect lockdown game, because people are looking for ways to have fun, destress, and stimulate their minds,” says Carleton Handley, the Greater Manchester–based indie developer behind Millie and Molly.
The game was released for the Commodore 64 earlier this year and received rave reviews from the community, even gaining a 93% score from Retro Gamer magazine. It’s this feedback that motivated Carleton and artist Saul Cross to bring the game to modern devices, complete with 8-bit and 16-bit graphics and retro-style tunes.
“I received so many messages from Commodore 64 players who said that they’d been playing Millie and Molly with kids, friends, and partners who’d never shown an interest in retro gaming before.
“When Covid-19 took a hit on my freelance workload, it presented the perfect opportunity for me to work on a version for modern devices. One of my proudest achievements is that my wife finished all 100 levels on her iPhone, as she’s never completed a game before!”